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Scouting

This was way to fun to make! Blender's procedural particle distribution with geometry nodes is just to fun to use, you can get really amazing results just by using a couple of buildings. The color grading was fun to do as well, Adobe Photoshop is so satisfying to use.

Thick purple tone.

Thick purple tone.

Here's a version with a warmer color grading.

Here's a version with a warmer color grading.